All the races of Warhammer: Invasion receive new units with quest zone abilities and a slew of cards that trigger off of manipulating the resource tokens on your quests. This is perhaps one of the most important design aspects of the set. All of the six races have many different quests, but there are several factions that don’t have any–the neutral factions. In The Bloodquest Cycle, these factions receive quests that only they can use, and which make them even more formidable forces.
In addition to making quests more interesting,The Bloodquest Cycle increases opposition in combat, provide legends with extra support, and give the game’s races some new sub-themes and strategies.