On the occasions when many of the fractious and unruly tribes are united by a powerful Warboss into a single cohesive force, their subsequent invasion is called a Waaagh!–a word that can only be properly pronounced at deafening volume. This is nothing short of a catastrophic crusade, bent on sweeping over the lands in a crashing tide of unrelenting war.
–Warhammer, “A Green Tide of Sheer Violence”
The Iron Rock is an ideal collection of cards for players looking for some unbridled Waaagh! With 60 new cards, (3 copies each of 20 different cards), roughly half of which bolster the Greenskins, The Iron Rock is dead ‘ard!
The Orc hordes excel at early rushes, and The Iron Rock adds a number of new cards to put your opponent on his heels early… and maintain your early advantage through the end of the game. Banner-thieving Goblins, Orc traders, and new rituals help you bring in more units early and rally them for battle. Of course, the Battle Pack doesn’t consist only of Orc cards, and a new dark knight rides on his mysterious quest, willing to join any cause should it suit him.
The Orcs’ enemies are myriad as the Old World’s races all recognize the threat the Greenskin hordes would pose should they ever manage to unite. Dwarf engineers devise ingenious new ways to counter the Orc threat, the Empire’s nobility invests handsomely in its kingdom’s war effort, the High Elves seek Asuryan’s blessings in new spells, and the undead rise in mass from unholy burial grounds.
Are you ready for the Greenskin hordes? Waaagh! is coming…