–Warhammer, “An Age of War”
The Battlefield becomes more volatile than ever with Days of Blood. As this Battle Pack launches us into the turbulent times of the Eternal War cycle, it opens up dynamic array of new tactical options. Days of Blood introduces the Ambush and Raider keywords, a host of units with abilities that trigger when they attack, mechanics for experience that allow your units to grow in power, and the first of a new breed of legends.
Even as Days of Blood introduces such a wealth of new abilities and Battlefield-focused units, it also adds depth and variety to existing strategies. The Dark Elves raid for slaves, the Dwarfs close the doors to their capital, the Men of the Empire focus on flexible tactics, the High Elves get a Dragon that gains power with resource tokens, the Orcs gain power during their attacks, and the forces of Chaos drive against everyone else with strength derived from the Ruinous Powers. If you’re a fan of the ferocious, fast-paced battles of Warhammer: Invasion The Card Game, you’re going to love this combat-focused Battle Pack!
Shield of the Gods introduces three new quests for the forces of Order and six new units to undertake quests and lead the charge on the battlefield. Each of the races also gains strength from support cards or tactics, and the ancient Lizardmen draw power from their Trinkets of Gold (Shield of the Gods, 115). When the races of the Old World get their hands on Shield of the Gods, their wars will be fought in new locations, with new weapons, and under the direction of devious new leadership