“A Waaagh! is a mind-numbing sight – an unstoppable sea of green-skinned warriors swarming across the horizon, whooping, jeering, and chanting war-cries that have heralded devastation and ruin since the world was young.
–Warhammer, “A Green Tide of Sheer Violence”
The Old World is a land of eternal war. As its rival races continue to combat each other, they must look for new tactics and new tricks or suffer defeat at the hands of enemies who have learned their standard tactics over years and years of battle. As we head deeper into the Eternal War cycle, Battle for the Old World gives each of the races exactly what they need – new tricks and surprises – as it continues to reinforce the game’s focus on a dynamic battlefield phase. Battle of the Old World introduces ten new units that each bring special abilities to force their enemies into difficult decisions and make combat more engaging. It also expands players’ deck-building options with new Spells, Hexes, and Fortifications, as well as a new Greenskin legend certain to make an impact. Da Great Waaagh! Along with its units, support cards, and tactics, Battle for the Old World introduces a new Orc quest, Da Great Waaagh! (Battle for the Old World, 42).