–Translation from ancient plaques attributed to Venerable Lord Kroak
Throughout The Bloodquest Cycle, the races of the Old World have undertaken quests to discover Artefacts of astounding power, and their discoveries have further fueled the ferocious combats of their ongoing wars. But even as these Artefacts strengthen their armies, even as new Heroes and legends take to the battlefield to lead their troops, the outcomes of their battles may hinge upon the successes of the units they commit to strategic new quests to discover weaknesses and launch surprise assaults, alter supply lines, and inspire the troops to greater savagery.
Shield of the Gods introduces three new quests for the forces of Order and six new units to undertake quests and lead the charge on the battlefield. Each of the races also gains strength from support cards or tactics, and the ancient Lizardmen draw power from their Trinkets of Gold (Shield of the Gods, 115). When the races of the Old World get their hands on Shield of the Gods, their wars will be fought in new locations, with new weapons, and under the direction of devious new leadership