From amongst the ranks of Marauders come some of the most deadly fighters in the world: the fearsomely armed and armoured Warriors and Knights of Chaos. Often gifted with unnatural strength and toughness by their gods, these fighters are feared the world over.
–Warhammer, “Hordes of Chaos”
While the races of the Old World wage new battles and renew old wars between ancient rivals, a terrible threat masses. At the far north of the Old World, in the Realms of Chaos, warriors of bygone ages fight unending battles as time itself warps according to the perverted nature of the nightmarish land. There, mutated monsters breed, and roaming warbands gather in strength. With each of their raids south, the lands of the Old World are twisted and corrupted. Even when the Chaos hordes are driven back, the lands never fully heal. Now some Old Worlders claim they see an apocalyptic battle imminent, the final incursion, in which Chaos will spill forth and swallow the Old World whole…
How will the other races stave off the next surge of Chaos? The sixty new cards (three copies each of twenty individual cards) of The Ruinous Hordes give each of the game’s races new units and means to control the flow of combat. With their new tactics, Knights, War Machines, and Nobles, the forces of Order seek to mount a renewed defense against the forces of Destruction. Still, the forces of Destruction crash forward in waves of their own. The Orcs can afford their sacrifices, and the disciples of Chaos stream forward from their waste lands with new units, missions, and the leadership of a powerful new legend.
With the fate of the Old World at stake, the new cards from The Ruinous Hordes make the battles of Warhammer: Invasion The Card Game faster, more ferocious, and deadlier than ever!